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	<title>Comments for Zero-G Writing</title>
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	<lastBuildDate>Fri, 16 Dec 2011 16:46:56 +0000</lastBuildDate>
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		<title>Comment on Butterfly Keyshot Light: first impressions by SRT-4477</title>
		<link>http://zerogee.net/journal/index.php/2011/butterfly-keyshot-light-first-impressions/#comment-7</link>
		<dc:creator>SRT-4477</dc:creator>
		<pubDate>Fri, 16 Dec 2011 16:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://zerogee.net/blog/?p=266#comment-7</guid>
		<description>I personally have no experience with any sort of hard rubber, with a Xiom Omega IV Pro (max) being the &#039;hardest&#039; I&#039;ve come into contact with. Based on my limited experience, I&#039;d have to say you need to figure out what kind of shots you favour with your forehand. I picked the KSL for a balanced hitting/spinning (not necessarily looping) blade, and the rubber should reflect that approach. It comes down to whether you prefer controlled offense shots or the shots along the lines of Kreanga&#039;s backhand shots.

I do agree that the KSL has a fairly good feel for shots, and yep, my backhand is more or less on par with my forehand now, despite being about 3 months&#039; worth of training behind initially. I put it down to having more control as opposed to outright power/speed/spin that many seem to think is the way.</description>
		<content:encoded><![CDATA[<p>I personally have no experience with any sort of hard rubber, with a Xiom Omega IV Pro (max) being the &#8216;hardest&#8217; I&#8217;ve come into contact with. Based on my limited experience, I&#8217;d have to say you need to figure out what kind of shots you favour with your forehand. I picked the KSL for a balanced hitting/spinning (not necessarily looping) blade, and the rubber should reflect that approach. It comes down to whether you prefer controlled offense shots or the shots along the lines of Kreanga&#8217;s backhand shots.</p>
<p>I do agree that the KSL has a fairly good feel for shots, and yep, my backhand is more or less on par with my forehand now, despite being about 3 months&#8217; worth of training behind initially. I put it down to having more control as opposed to outright power/speed/spin that many seem to think is the way.</p>
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		<title>Comment on Butterfly Keyshot Light: first impressions by Ken</title>
		<link>http://zerogee.net/journal/index.php/2011/butterfly-keyshot-light-first-impressions/#comment-6</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 14 Dec 2011 02:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://zerogee.net/blog/?p=266#comment-6</guid>
		<description>I&#039;ve been using KsL for 2 days after switching from Dawei Maxim, the good feeling on my BH (Giant Dragon Superspin G3 gold) help me more exactly shots.
But still looking for better FH rubber over againts my current KTS Mach3 (hard). Maybe T05 or Stiga boost TC</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using KsL for 2 days after switching from Dawei Maxim, the good feeling on my BH (Giant Dragon Superspin G3 gold) help me more exactly shots.<br />
But still looking for better FH rubber over againts my current KTS Mach3 (hard). Maybe T05 or Stiga boost TC</p>
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		<title>Comment on Review: Alpha Protocol by SRT-4477</title>
		<link>http://zerogee.net/journal/index.php/2010/review-alpha-protocol/#comment-5</link>
		<dc:creator>SRT-4477</dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://zerogee.net/blog/?p=52#comment-5</guid>
		<description>@Leong  
I would have to say BioWare did a great job of extending the storyline after the first game. Removing the annoying gameplay elements only added to the fun.

Mass Effect 3 will see a following of high-expectation fans; let&#039;s hope it lives up to the fanfare.</description>
		<content:encoded><![CDATA[<p>@Leong<br />
I would have to say BioWare did a great job of extending the storyline after the first game. Removing the annoying gameplay elements only added to the fun.</p>
<p>Mass Effect 3 will see a following of high-expectation fans; let&#8217;s hope it lives up to the fanfare.</p>
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		<title>Comment on Review: Alpha Protocol by Leong</title>
		<link>http://zerogee.net/journal/index.php/2010/review-alpha-protocol/#comment-4</link>
		<dc:creator>Leong</dc:creator>
		<pubDate>Tue, 22 Jun 2010 07:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://zerogee.net/blog/?p=52#comment-4</guid>
		<description>yah~just like treyard and infinity ward~
by the way~mass effect really success on its marketing, gaming system and more~the transfer save game from ME I feature also quite brilliant,  to maintain loyalty of ex gamer~now they are developing the third episode ~damn anticipate~</description>
		<content:encoded><![CDATA[<p>yah~just like treyard and infinity ward~<br />
by the way~mass effect really success on its marketing, gaming system and more~the transfer save game from ME I feature also quite brilliant,  to maintain loyalty of ex gamer~now they are developing the third episode ~damn anticipate~</p>
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		<title>Comment on Review: Alpha Protocol by Lockheed</title>
		<link>http://zerogee.net/journal/index.php/2010/review-alpha-protocol/#comment-3</link>
		<dc:creator>Lockheed</dc:creator>
		<pubDate>Sat, 19 Jun 2010 17:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://zerogee.net/blog/?p=52#comment-3</guid>
		<description>Hello, and thanks for leaving a comment.

As far as I know, Obsidian picked up the dev reins on KotOR II because BioWare had other commitments. I haven&#039;t tracked any personnel shifts since Black Isle Studios &#039;reformed&#039; into Obsidian Entertainment, but I&#039;m fairly certain that Obsidian might be following BioWare&#039;s footsteps, perhaps as a role model of a smaller game development studio making big hits.</description>
		<content:encoded><![CDATA[<p>Hello, and thanks for leaving a comment.</p>
<p>As far as I know, Obsidian picked up the dev reins on KotOR II because BioWare had other commitments. I haven&#8217;t tracked any personnel shifts since Black Isle Studios &#8216;reformed&#8217; into Obsidian Entertainment, but I&#8217;m fairly certain that Obsidian might be following BioWare&#8217;s footsteps, perhaps as a role model of a smaller game development studio making big hits.</p>
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